A tale of Wine and Finery
The day started out like crap: thunderstorms, rain, and sorrow. We would not be deterred. We were determined to set out and finish exploring the alchemist house. While my alchemist buddy from the hood was recovering from a flesh wound . . . in his lung, my sister arrives with none other than a trust-worthy alchemist, who only slightly stands out; as he could be a power forward for the Miami Heat.
We quickly bring them up to speed on where we are and start out for the alchemist house. When my Telepathic warrior friend suddenly has a brilliant idea. Why not back door the thieving bastards and come in off the shore. Not knowing if this is possible, we quickly find a map-maker/hoodlum. (Meanwhile, I receive a delivery one that I had been waiting for. My bejeweled parachute pants I wanted some of these babies since MC Anvil did his thing back when I was a kid.) Anyway, I quickly put them on and joined the rest of the party at the map-makers. We quickly find out this guy is shady and a tool, like most people in this town. These traits seem to be a requirement for residency. We get extorted for a map that leaves something to be desired but ultimately does the job.
We set out with our map and our plan. On the way we encountered some surly crocs, We had to spend quite a bit of time convincing our warrior friend that this would not be a profitable fight nor one we were guaranteed to win. Reason won out and we left them alone. We found our way down to the shore and then quickly realized we needed a boat. Fast forward a couple of hours and we have one boat and easy access to the back entrance of the house.
As we enter the caverns and tie off our boat we find silk and brandy. Suddenly my plans for a harem are looking up! Then our new alchemist friend who has some trading experience alerts us to the value of said items. We quickly loot the hell out of them and move on. Inside as we go we come across . . . more silk and brandy. Rinse, repeat a couple more times. We discover that the entire place is pretty much empty except for a lot of silk and brandy most of the thieves have left. The only thing of interest was a door marked DANGER — which of course, being reasonable people, left us with no other option but to open the door. This netted us a fight with several piles of bones. They mainly just went crunch thanks to the God of Pop which my sister evoked on them. Once dead our power forward had seen enough of the secret levers in this place to know to start checking the torch sconces. Surprise, surprise, a door revealed itself as an undisturbed treasure trove of the long dead alchemist.
More money, more problems, but I think we can deal. So while uneventful we doubled our current treasury in loot and that is of course 10 times the income of the town we are in. So once we got back to town with all our loot, we promptly made the only sane decision. We are gonna build a big ass house and take over the damn town.