Default Domain turns are given at the rate of 2 per month.
(currently due to enthusiasm domain turns are accruing at the rate of 2 per week or six per month)

A value check is a 1d20 + modifiers roll versus a target number of 8
A saving throw is a 1d20 + modifiers roll versus a target number of 12

These actions may be taken during a domain turn:

Domain action Rules
Accumulate Treasure Wealth check vs. DC 8 gives +1d4 treasure
Attack a location Send troops to a target location
Disband an asset eliminate an asset an it’s upkeep cost
Establish an asset Make three successful asset checks versus each of military/wealth/social (one per domain turn). Difficulty is versus 12 + assets cost or benefit value for that asset. Failed rolls reduce all difficulties by one if you continue construction. Spend 1 point of treasure for a +1 bonus on the roll, up to +5.
Establish or Erase a location Create or Raze a new site in an domain
Move an Asset Move units to a new location
Punish Atrocity destroy a scapegoat and remove 1d4+2 atrocity points
Rectify Disruption Remove 1d4+2 points of disruption from an asset
Repair an Asset Heal units HD equal to military value
Solve an Obstacle Sent units to address an obstacle
Withdraw Treasure Turn 1 treasure into 500 gp * wealth (3 treasure into 1000 gp * Wealth, 6 treasure into 1500 gp * Wealth, etc. )

Domain assets include both troop units and buildings. The following is a list of Domain assets that can be constructed and their effects. The values of M, W, S, P, and Sa indicate the amount of Military, Wealth, Social, Production, and Sanitation value they provide. Negative costs indicate an upkeep. Building certain buildings will unlock upgrades or other buildings.

Asset M W S P Sa Description
Aquaduct 0 0 0 0 2 Reduces disease
Library 0 0 2 0 0 Increases culture, assists with arcane research
Market 0 2 0 1 0 Provides all basic goods for the Market Class of the town
Militia Muster 1 0 0 0 0 Town can produce 2 militia units when attacked ( 5 figures each, light infantry )
School 0 2 0 0 0 Raises Minimum Worker Skill to Poor, Population considered literate, Services of 5th level sage available
Waterwheel 0 0 0 2 0 Increases production

Certain structures must be created in order to recruit and maintain certain unit types. These become available to construct as soon as you have an alliance with a source of the troops.

Asset M W S P Sa Description
Atelier (At-ell-yae) 0 0 2 2 0 Allows construction of siege engines.
Barracks 2 0 0 0 0 Allows one unit to eliminate upkeep cost. Allows recruitment of basic troop types.
Graveyard 2 0 1 0 1 Allows recruitment of basic undead
Palisade 2 0 0 0 0 Allows construction of ‘fortification troops’
Shrine 0 0 2 0 2 Provides the services of a 5th level sage, allows recruitment of new units
Stable 2 1 0 1 -1 Allows recruitment of cavalry and purchase of horses
Were-rat Nest 2 0 0 0 -1 Allows recruitment of Wererat troops

These are conversion assets that may be constructed. All these are straight checks against DC 12. All convert at a rate of 2:1.

Asset Description
Community Aid Converts wealth to social
Farming Subsidy Converts wealth to food
Healthcare Converts wealth to sanitation
Military Spending Converts wealth to military
United Efforts converts social to wealth or military

Troops that are currently available for recruitment are listed below. Recruiting a unit below will create a 10 figure unit in most cases (fewer in the case of demi-humans and special cases). Recruiting these units requires a barracks. Recruiting more advance units requires a larger military infrastructure. Troops can only be produced that upkeep is available to pay for. Troops that exist without the upkeep available to pay for them have a -1 to all morale rolls made in combat. They must make this check every month or disband.

Asset M W S Description
Shortbowmen 1 1 0 10 figures of shortbowmen + 4 lieutenants
Slingers 1 1 0 10 figures of slingers + 4 lieutenants
Crossbowmen 1 1 0 10 figures of crossbowmen + 4 lieutenants
Light Infantry 1 1 0 10 figures of light infantry + 4 lieutenants
Pikemen 2 1 0 10 figures of pikemen + 4 lieutenants
Scapegoat 5 5 5 Not a military unit. Constructed to remove atrocity points

Each point of production allows you to produce 100 gold pieces of directed goods per domain turn. This can be put towards the construction of ships or buildings, goods or gear. It may not be used to pay for or recruit units.


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