Weapon Damage by class

Class Small Weapons Medium Weapons Large Weapons
Fighters 1d6 1d8 1d10
Expert 1d8 1d6 1d4
Sage 1d4 1d41 1d6
Alchemist/Psionic 1d4 1d6 1d6

Small Weapons: clubs, daggers, darts, light maces, short swords, slings
Medium Weapons: bows, broadswords, crossbows, flails, hand axes, javelins, heavy maces, spears, war hammers, quarterstaffs (two-handed), long swords
Large Weapons: battleaxes (two-handed), great swords (two-handed), halberds (two-handed), lances (mounted only)

1 Magic-users do 1d6 when wielding quarterstaffs with two hands (so the quarterstaff remains the best melee weapon for pointy-headed spell-slingers).

Weapon Damage by class

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